3ds Max Tutorials For Beginners
Get started learning 3ds Max with these beginner tutorials on tools, features, and basic techniques every new user should know. Learn how to create primitive shapes, splines, nurbs, different modeling techniques, create materials, lighting, and more. We will be updating frequently.
3ds Max - Boolean Operation
We are going to create a box of matches by creating several boxes and using Boolean operations to subtract the insides of the boxes. Boolean operations are very creative and fun to use.
3ds Max - Neon Light Glow
In this tutorial we are going to create a neon light with text and a spline with a lathe modifier. The light material is very effective, actually we will make it with Architectural material, Final gather and Mental Ray Render.
3ds Max - Modeling Rubik's Cube
In this tutorial we are going to create Rubik's cube with a Chamferbox, then with the Array tool we will copy and align each chamferbox in position. This is a simple model and helps to understand how the Array tool works. Enjoy!
3ds Max - Matte/Shadow Map
We are going to use a Matte/Shadow material and the mental ray renderer to create a scene made from a 2d image background, we will place a 3d object into a 2d scene and apply a shadow. Matte/Shadow material is used to create special effects.
3ds Max - Path Deform (WSP) - Create a Chain
In this tutorial we will use Path Deform modifier (WSM). Creating copies of a Torus then assigning a path to a spline is all we need. Path Deform modifier (WSM) is so easy and has fantastic results.
3ds Max - Nurbs Modeling - Apples
NURBS or Non Uniform Rational B-Spline are an alternative to polygons, they make a smoothed out surface that eliminates the straight edges of a polygon model. In this tutorial we are going to use a NURBS Curve to trace the shape, then add a NURBS lathe modifier to create these apples.
3ds Max - Positioning Labels
There are several ways of positioning labels in 3ds max, in this tutorial we will create a cup, assign the material and position a label using the Material Editor.
3ds Max - Foliage - Banyan Tree
In this tutorial we are going to create a Banyan Tree with 3ds Max 2010, once we have our tree we are going to change the material with just a couple of clicks.
3ds Max - Spline Modeling a Glass
In this tutorial we are going to insert an image into the front viewport background and use a line to trace the shape, then add a lathe modifier to create this realistic wine glass. Enjoy!
3ds Max - Modeling with a Teapot
In this tutorial we are going to create a teapot and a cup from teapot primitive and a saucer with a line and lathe modifier. If you are new to 3ds max then you will enjoy this simple model.

HDRI- High Dynamic Range Imaging. Is a set of techniques that allow a greater dynamic range of luminance between ...
