3ds Max Tutorials For Beginners
Get started learning 3ds Max with these beginner tutorials on tools, features, and basic techniques every new user should know. Learn how to create primitive shapes, splines, nurbs, different modeling techniques, create materials, lighting, and more. We will be updating frequently.
In this tutorial we will learn how to create a towel using a Spline and the Garment Maker Modifier in 3ds Max 2012. Also we will create a simple simulation using the Cloth Modifier to fold the cloth over an other object. Enjoy!
In this tutorial we will learn a technique for creating a circular hole in a square object in 3ds Max 2012. We will use several tools and a Symmetry Modifier. Enjoy!
In this tutorial we will set up a simple scene using 3ds Max 2012 and learn how to add a Depth of Field Effect to our camera. The Depth of Field creates an effect of focusing on one object while the rest of the scene appears blurry.
In this introduction tutorial we will learn how to use the MassFX Rigid Body modifier in 3ds Max 2012 to animate objects and have them settle in an other object in shape of a bowl.
In this tutorial we are going to learn a technique to create a rounded object from a Box Primitive in 3ds Max 2012. We will apply several modifiers to alter the objects shape and add material ID's as we go a long.
In this tutorial we are going to create a Multi/Sub-Object material in 3ds Max 2012 and apply it to an object which has already been assigned material ID's.
This is a very popular tutorial for beginners. In this video we will learn a technique for creating a realistic wine glass using an Editable Spline and a Lathe Modifier. Enjoy!
We are going to create a box of matches by creating several boxes and using Boolean operations to subtract the insides of the boxes. Boolean operations are very creative and fun to use.
In this tutorial we are going to learn how to create a neon light with text and a spline with a lathe modifier. The light material is very effective, actually we will make it with Architectural material, Final gather and Mental Ray Render.
In this tutorial we are going to learn how to create Rubik's cube with a Chamferbox, then with the Array tool we will copy and align each chamferbox in position. This is a simple model and helps to understand how the Array tool works. Enjoy!
We are going to use a Matte/Shadow material and the mental ray renderer to create a scene made from a 2d image background, we will place a 3d object into a 2d scene and apply a shadow. Matte/Shadow material is used to create special effects.
In this tutorial we will use Path Deform modifier (WSM). Creating copies of a Torus then assigning a path to a spline is all we need. Path Deform modifier (WSM) is so easy and has fantastic results.
NURBS or Non Uniform Rational B-Spline are an alternative to polygons, they make a smoothed out surface that eliminates the straight edges of a polygon model. In this tutorial we are going to use a NURBS Curve to trace the shape, then add a NURBS lathe modifier to create these apples.
There are several ways of positioning labels in 3ds max, in this tutorial we will create a cup, assign the material and position a label using the Material Editor.
In this tutorial we are going to create a Banyan Tree with 3ds Max 2010, once we have our tree we are going to change the material with just a couple of clicks.
In this tutorial we are going to create a teapot and a cup from teapot primitive and a saucer with a line and lathe modifier. If you are new to 3ds max then you will enjoy this simple model.