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3ds Max - Spline Modeling a Glass

3d_glass


 

Spline Modeling a Glass

In this tutorial we are going to insert an image into the front viewport background and use a line to trace the shape, then add a lathe modifier to create this realistic wine glass. Enjoy!

Click here to download Wine glass image

Step 1.
Setting Up -We are using 3ds Max 2010 in this tutorial, but you can use any earlier programs. Open 3ds Max, start with a new page and save it in your scenes folder in 3ds Max as Wine_glass.
Step 2.
In the front viewport click on and select Viewport background from the drop down menu or press the Hotkey shortcut Alt + B on the keyboard, and the Viewport Background dialog will appear.

Step 3.
In the Background viewport choose Files and navigate to the file where the glass image was saved in, then click open. Before closing the Viewport background dialog go to

Aspect Ratio

 -  activate Match Bitmap

 -  Lock Zoom/Pan

and finally make sure Front is in the Viewport then press Ok.

Step 4.
In the front viewport click on then select maximize viewport or Hotkey shortcut Alt + W on the keyboard, now we can work just in the front viewport.

Press and hold the middle roller on the mouse to activate the Zoom/Pan mode then situate the image in full view.

Remove the grid with the Hotkey shortcut G, this hotkey will toogle ON/OFF the grid in any viewport.

Step 5.

On the Create panel select Shapes

Splines - under Object type choose "Line".



Next we will trace the shape of the glass.

Step 6.
Start by clicking in the center of the inside of the wine glass, the first vertex will be yellow, continue by dragging the line up the inside of the glass clicking 3 more times, don't worry about the curve we will go back to adjust that later. Continue tracing the outside and the stem of the wine glass, the last vertex is situated exactly in the center of the base of the glass, double click to finish the line.

Step 7.
On the Create panel select the Modify then choose vertex.

Right click one vertex at a time and choose any off the following: Bezier corner, Bezier, Corner and Smooth to adjust the curve so it fits the outline of the wine glass. (This will take a little practice)
Step 8.
The final shape that we are looking for should look like this image.

Step 9.
With the line still selected return to the Modifier list and choose "Lathe" from the drop-down list.


Set the parameters:

 -  Weld Core

 - Flip Normals

 - Segments = 30

Align:

 - Min.

If you need to make some adjustments to your shape click back on Line and active Vertex mode.
Step 10.
Open the Material Editor from the main toolbar or press M on the keyboard, add a glass material.

Now you can practice creating other shapes and applying a Lathe modifier.
Hope you found this tutorial helpful.

Click here to download Wine glass image

Wendy Huther 2010

 

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