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3ds Max - Modeling Rubik's Cube |
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3ds Max - Modeling Rubik's Cube |
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In this tutorial we are going to create Rubik's cube with a Chamferbox from Extended primitives then with the "Array" tool we will copy and align each chamferbox in position. This is a simple model and helps to understand how the Array tool works. Enjoy!
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| Step 1. | |
| Setting Up -We are using 3ds Max 2010 in this tutorial, but you can use earlier programs. Open 3ds Max, start with a new page and save it in your scenes folder in 3ds Max as Rubik_Cube. | |
| Step 2. | |
| On the menu bar, choose Customize, then from the drop down menu choose Units Setup. The Units Setup dialog appears. |
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| Step 3. | |
| In the Units Setup dialog check that Generic Units is selected by default. |
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| Step 4. | |
Go to the Create panel From the Extended Primitive list select "Chamferbox"
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Useful keyboard Shortcuts |
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| Step 5. | |
Press z to zoom in, then go to modify Set the parameters to: Length Segs = 1 |
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| Step 6. | |
| Before we go any further we need to correctly position the chamfer box. Select the chamferbox (if not already selected) with the Select and Move tool. (This will open the Transform type in box.)Go to the bottom of the screen to the Transform Type in box and right click your mouse on the dials next to each axis putting them back to 0.This will position the chamferbox right to the center of the world. |
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| Step 7. | |
| In the perspective viewport right click the mouse and from the drop down menu go to "Convert to" choose "Convert to Editable Poly". |
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| Step 8. | |
We are going to select 6 face polygons and extrude them, to do this we need to activate polygon from the Editable Poly menu.
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| Step 9. | |
We should have 6 polygons selected, now in Edit Polygons choose Extrude. Click on the small square next to Extrude and the Extrude dialog appears.
This slight extrusion will give the height and realistic effect for the colored sides of the Rubik's cube |
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The chamferbox is now ready to apply material then with the Array tool we can copy and align all the boxes in position. In this tutorial we will use Arch and Design Mental Ray material so before we start adding materials lets assign the mental ray render. |
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| Step 10. | |
Go to Rendering
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| Step 11. | |
Select the material Editor on the main toolbar Click on the first color sphere, then click Get Material for the Material/Map browser, here we are going to double click Arch & Design mr. to select the material. |
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| Step 12. | |
Arch & Design has a collection of materials which we can use for this tutorial.
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| Step 13. | |
We need to create 6 colors for the sides of the Rubik's cube and a black material for the base. |
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| Step 14. | |
Now the material is ready we can apply it to the chamferbox. To assign the material to the sides we need to select Polygon on the Editable Poly menu, then click on the first polygon in the perspective viewport. We extruded these polygons slightly before so now we also need to select the extra polygons, we can do this by clicking once on Grow in the Polygon Selection menu. Rotate the sphere with the wheel, ctrl r or the orbit tool. |
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We can zoom out again now in the perspective viewport, click anywhere in the viewport then move the center roller of our mouse to zoom out. |
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| Step 15 | |
Select the chamferbox (if not already selected) then go to the main toolbar and in Tools In the Array dialog under Incremental: on the Z axis insert 30 |
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| Step 16 | |
Continue in Arrays Dimension: Count - 2D insert 3 Incremental Row - X axis insert 30 Press Preview. Notice now that we have 3 rows of 3 chamferboxes. Press Preview again to deactivate. |
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| Step 17 | |
Continue in Arrays Dimension:
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To finish the scene we can add a Plane as a base and a couple of lights. But we will talk about lighting in another tutorial |
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I hope you found this tutorial helpful. |
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, then from the drop down menu under Standard Primitive select Extended Primitives.
and set the parameters for the chamferbox.
(This will open the Transform type in box.)
and right click your mouse on the dials next to each axis putting them back to 0.


on the main menu, select Rendering Setups.

for the Material/Map browser, here we are going to double click Arch & Design mr. to select the material.





