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3ds Max Tutorials - Matte-Shadow Material |
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Matte/Shadow Material |
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In this tutorial we are going to use a Matte/Shadow material and the mental ray renderer to create a scene made from a 2d image background, we will place a 3d object into a 2d scene and apply a shadow. Matte/Shadow material is used to create special effects. For this tutorial we will use an image from 3Ds max background maps.
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| Step 1 | |
Setting Up -We are using 3ds Max 2010 in this tutorial, but you can use any earlier programs. Open 3ds Max, start with a new page and save it in your scenes folder in 3ds Max as Matte_ Shadow |
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| Step 2 | |
First let's set up the renderer to Mental Ray Renderer. Click on rendering on the main toolbar |
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| Step 3 | |
Open the material editor first and leave it open while we prepare the environment map. Click on Material Editor on the main toolbar |
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| Step 4 | |
Go to the main toolbar and select Rendering |
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| Step 5 | |
We are going to add an image to the background environment. |
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| Step 6 | |
The Select Bitmap Image File dialog appears, navigate to the file where you have your image saved, or use an image from 3ds Max Background maps. To do this navigate to Local Disc C - Program Files- Autodesk - 3ds max2010 - Maps - Background. - microwavebackground.jgp |
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| Step 7 | |
Now the image is inserted into the Environment dialog, the next step is to drag it over to the Material Editor.
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| Step 8 | |
Let's insert the image into the perspective viewport background now. Viewport Background dialog set to: - Use Environment Map - Display Background - Perspective viewport - OK |
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| Step 9 | |
Go to geometry Don't worry about the exact length or width we will modify it later. |
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| Step 10 | |
Go to geometry Drop the teapot on the plane in the perspective viewport.
on the main toolbar and rotate the teapot slightly in the Top viewport. |
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| Step 11 | |
We can insert the teapot into the microwave just as it is or we can add a bit more realism to the image by placing a plate under the teapot. Let's work in maximize viewport to create the plate. Click any where in the front viewport then the Maximize Viewport toggle Use the Select & Move tool |
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| Step 12 | |
Go to Shapes Click the first vertex (the first vertex is always yellow) under the teapot, right in the center and drag the line to the side, click to leave an other vertex and lift the line up this will create a little bit of shape, click again, drag the line down and return to the center inserting the the same a mount of vertices, right click on the last vertex to finish the line. |
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| Step 13 | |
Let's modify the line before we add the Lathe Modifier. Go to the Modifier First with the Select & Move tool |
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| Step 14 | |
Go to the Modifier List and select Lathe Modifier. - Weld Core In the next step we will convert the object to an editable poly. |
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| Step 15 | |
With the Select & Move tool lower the teapot and the plate so they are positioned directly on the plane. |
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| Step 16 | |
Go to the modifier List and select TurboSmooth Modifier. Set Iterations = 2
Now the object should be perfectly round and smooth.
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| Step 17 | |
Let's go back to using all four viewports. Look at the perspective viewport, the plane is spread over the grid, the plate and teapot are resting directly on the plane, and the microwave is in the background. |
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| Step 18 | |
On the main toolbar select the Rotate tool You can go back to the parameters of the plane and adjust the length and width, and in the top viewport adjust the position. |
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| Step 19 | |
The Matte/Shadow material is used for special effects, we will apply the material to the plane, add a light with a shadow, the plane will become invisible when rendered, and the shadow will still be visible. |
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| Step 20 | |
The Matte/Shadow material is inserted into the second material slot, now click, hold and drag the microwave map from the first material slot and release it into the map slot of Camera Mapped Background in the Matte/Shadow/Reflection Parameters. When you release the map the Instance/Copy dialog will appear, select: Notice how the Matte/Shadow map now has the microwave background map. With the plane selected in perspective viewport press Assign Material |
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| Step 21 | |
Let's render, go to the main toolbar select Render Notice the plane is not visible and we can see the bottom of the 2d image perfectly. If your scene is not quiet like this then you can use the Pan, Zoom and Orbit tool in the perspective viewport to adjust the position of the plate. (It might take a bit of practice)
Next we will add some lights.
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| Step 22 | |
Go to Lights Click anywhere in the perspective viewport to drop the Skylight Next we will insert an omni light and adjust the shadows. |
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| Step 23 | |
Go to Lights In the Top viewport drop the Omni light in the center of the teapot, then in the Front viewport move the Omni straight up. In the next step we will set the light parameters. |
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| Step 24 | |
In the General Parameters set: - Shadows - ON In Shadow Parameters |
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| Step 25 | |
Nearly finished, we will add material to the objects. Open the Material Editor Apply the glass material to the plate. |
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| Step 26 | |
Now in the forth material slot insert an other Arch & Design map, then from the Arch & Design drop down menu select: |
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| Final Render | |
Render, if you are satisfied save your image. |
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I have tried to make this tutorial as easy to follow as possible for beginners, try using the same technique with other 2d images. Enjoy! |
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on the main toolbar and rotate the teapot slightly in the Top viewport.

















