| <<- Tutorials | |
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3ds Max Tutorials - Boolean Operation |
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Boolean Operation - Creating A Match Box |
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In this tutorial we are going to create a box of matches by creating several boxes and using Boolean operations to subtract the insides of the boxes. Boolean operations are very creative and fun to use.
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| Step 1 | |
Open 3ds Max, start with a new page and save it in your scenes folder in 3ds Max as Boolean Box |
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| Step 2 | |
We will start by creating a box, in the geometry panel select Box and drag it out in the front viewport, set the parameters to: |
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| Step 3 | |
Right click the mouse on the box and from the drop down menu choose Convert to Editable Poly |
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| Step 4 | |
We will chamfer the sharp edges on the box, but first rename Box to Matchbox, then choose Edge from the Editable Poly. Press and hold the control key on the key board and select the long side edges, press the small square button beside Chamfer, set Chamfer Edges to: |
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| Step 5 | |
Create a second box, in the geometry panel select Box, drag the box in the exact same position as the first box in the front viewport. Set the parameters to: |
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| Step 6 | |
On the geometry panel behide Standard Primitives choose Compound Objects. |
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| Step 7 | |
Before you do anything select the Matchbox, scroll down the panel, in Operation activate Subtraction (A-B)
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You can see how the Boolean Operation works, we will repeat these exercises to create the Inside Box. |
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| Step 8 | |
In the Top viewport drag Box 3 |
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| Step 9 | |
In the Top viewport drag Box 4 |
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| Step 10 | |
Select Inside Box, go to Boolean, then press Pick Operand B, carefully click on Box 4 in perspective viewport. |
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| Step 11 | |
We just need to create one more object to finish the matchbox, in the front viewport create a box with these parameters: |
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We will create one match stick, then use the Clone/Copy to create as many matches as we like, also we can spread a few matches around the scene. |
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| Step 12 | |
In the front viewport create a box with these parameters: |
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| Step 13 | |
With the Geosphere still selected right click the mouse and choose Editable Poly from the drop down menu. |
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| Step 14 | |
Drag the selected vertices a long the X axis, notice how the colored vertices stretch to form a soft oval object. |
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| Step 15 | |
You can add the material to your matchbox, match head and stick then select both the match head and the stick click on Group on the main toolbar and choose Group, name it match stick. Clone copies, situate them in the matchbox and add a few to the scene. |
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In this image I applied a Editable Poly to the matchbox, selected the top poligon and added a photo to the top of the box. Enjoy! |
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