3DS Max Tutorials For Beginners


3DS Max Tutorials - Create Circular Holes

by Wendy Huther


How To Create Circular Holes In Square Objects

In this tutorial we will learn a technique for creating a circular hole in a square object in. We will use several tools and a Symmetry modifier. Enjoy!

3ds Max Symmetry Modifier Video Tutorial


square objects 01


Step 1.

Let's start by setting our System Unit Setup to centimeters. We can do that by going to the Main toolbar

– Customize

– Units Setup

In the Units Setup dialog under Display Unit Scale, choose

- Metric

– Centimeters

then press OK.

units setup

Step 2.

There are several techniques for creating a circular hole in a square object, we will only be looking at one version in this tutorial, so to start let's go to the Create panel – Geometry and in Standard Primitives choose Box. In the Perspective viewport drag out a Box. We can go to the Modify panel and in the Box parameters set the Length to 200cm, Width to 200cm, Height to 50cm, Length and Width Segs set to 3 and the Height segs set to 2.

square objects box

Step 3.

In the Perspective viewport let's turn on Edged Faces, to do this we can right click on the name Realistic which is situated in the top left corner in the viewport, then choose Edged Faces from the menu, or click anywhere in the Perspective viewport and press F4 on the keyboard. (This will enable us to view all the subdivisions in the objects)

square objects box2

Step 4.

To start editing the object we need to convert it to an Editable Poly, so to do that we can right click on the object, and in the Transform menu choose Convert To Editable Poly.

editable poly

Step 5.

Let's go over to the Modify panel and in the Editable Poly expandable list select the Edge mode, then press the CTRL key on the key board and select the two edges in the center of the top of the Box.

square objects edge

Step 6.

In the Edit Edges rollout press the small settings icon for the Connect tool. In the settings caddy insert 3 for Segments, then press OK. (We have just created 3 new edges)

objects connect caddy

Step 7.

With the 3 new edges selected and holding the CTRL key down on the keyboard select the edges on either side.

square objects edge2

Step 8.

Let's go back over to the Edit Edges rollout and choose the small settings icon for the Connect tool again, and in the settings caddy insert 3 for Segments, then press OK.

square objects edge3

Step 9.

Now let's change to Polygon mode and select all the polygons in the section. To do this hold down the CTRL key on the keyboard and click on each one.

square objects polygon mode

Step 10.

We will go back over to the Edit Polygons rollout and press the small settings icon for the Inset tool. In the Inset settings caddy insert 2,0, then press OK.

square objects polygon inset

Step 11.

With those polygons still selected, hold down the CTRL key again, and choose Vertex mode. The polygons will automatically convert to vertices.

square objects vertices

Step 12.

Now we can go to the Vertex Edit Geometry and press the Collapse tool icon.

square objects collaspe

Step 13.

Now we will add a Chamfer to the vertex, so let's press the small settings icon for the Chamfer tool, and in the Chamfer settings caddy set the vertex Chamfer Amount to 25,0, then press OK.

square objects chamfer

Step 14.

We have just created a large piece of geometry, let's select Polygon mode and select the polygon. Now we can go to Edit Polygons and choose the Inset tool. Press the small settings icon and in the Inset caddy set the Inset Amount to 0,5, then press OK.

square objects inset

Step 15.

Now we will add an Extrude to the polygon. Press the small settings icon for the Extrude tool and choose Local Normals and set the Height to -0,5, then press Apply, we can continue and add another Extrude, this time set the Height to -24,5, then press OK.

square objects extrude polygons

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